Advanced firearms have a maximum range of 10 range increments. Requirements Craft Magic Arms and Armor, faerie fire; Cost 50 gp. The following special ability allows a firearm to be fired with the affected ammunition in environments without air, including underwater. Loading a Firearm: You need at least one hand free to load one-handed and two-handed firearms. This keeps getting spouted on and on but you can pay for a masterworking spell to be cast on a pre-existing weapon for only 300gp. This magical powder horn holds 20 doses of black powder. When applied to a one-handed or two-handed firearm, this strange grayish oil renders that firearm silent for 1 hour. These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a faerie fire spell and causing the target to take a –2 penalty to AC against ranged attacks. A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. The following magic items and magic qualities all pertain to firearms. Slot neck; Price 1,500 gp (+1), 6,000 gp (+2), 13,500 gp (+3), 24,000 gp (+4), or 37,500 gp (+5); Weight —. Charter Arms Pathfinder .22 LR Revolver By Randy D. Smith. Loading any firearm provokes attacks of opportunity. Magical firearms are wrecked, which means they can't fire until they are fully restored (which requires either the make whole spell or the Gunsmithing feat). He must also purchase a second pistol at soon as funds allow him to do so. While these bullets burrow, the creature is staggered. Her starting weapon is battered, and only she knows how to use it properly. The blunderbuss fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. Neither of these feats can be used to deflect siege firearm attacks. Greater burrowing bullets take longer to pass though the bodies of living creatures (the staggered effect lasts 1d3+2 rounds) and are harder to remove (DC 20 Heal check as a standard action). Gunsmith's Kit: This small kit has all the tools a person needs to create, repair, and restore firearms, except for the necessary raw materials. Pistol, Dagger: A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons. Or, better yet, run for cover. Okay, How much to upgrade my battered pistol to masterwork? If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot. Gunsmith: A steel buccaneer gains the gunslinger’s gunsmith ability, and must take a pistol when she chooses a battered firearm at 1st level. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Pathfinder's world of Golarion uses the rules for emerging guns, which is also the default category of gun rarity detailed in this Pathfinder RPG supplement. An observer must make a DC 15 Perception check to realize that an undrawn sword cane pistol is a weapon rather than a walking stick; the DC decreases to 5 if the observer is able to handle the weapon. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia A rifle uses metal cartridges as ammunition. Each firearm has a burst size noted in parentheses after its misfire value. Advanced Firearms: Advanced firearms are chamber-loaded. It has the look, feel and weight of a higher-caliber revolver, allowing you to gain proficiency while using relatively inexpensive .22 ammo. A double shot that fires bullets is inaccurate, and takes a –4 penalty on both attacks. Requirements Craft Magic Arms and Armor, mending. A sword cane pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. Pepperbox: This pistol has six barrels instead of one. The oil does not work on firearm siege engines that are larger than Huge. Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. Requirements Craft Wondrous Item, true strike; Cost 2,000 gp, Figurine of Wondrous Power (Slate Spider). Pistol: a single shot wheellock pistol. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. This can be reduced to two full-round actions if more than one person is loading the cannon. Culverin (Hand Bombard): The culverin, also known as a hand bombard, consists of a simple smoothbore tube, sealed at one end except for a small hole used to ignite a gunpowder charge. Pathfinder Rulebooks ... Gunsmith - The gunslinger starts with a battered pistol that only she knows how to use. The cost of purchasing an already prepared poison compound for the purpose of treating pitted bullets is equal to the poison's base cost + 20 gp. Buccaneer’s Bravado (Ex): At 1st level, a swaggering buccaneer begins play with a pistol of her choice. Buckler Gun: The front of this buckler is fitted with a small, double-barreled gun that can be shot while wearing the buckler. A single dose of black powder is enough to power a single shot from most one-handed and two-handed firearms, while 10 doses are required to fire a cannon. for a gunslinger as per gunsmithing feat its a 300g and 1 day of work to make your firearm masterwork, then its another 2000g to upgrade it to +1 as per normal weapon upgrades and +1 weapons are always available removing the fame requirement, New comments cannot be posted and votes cannot be cast, For Pathfinder Society Organization/Discussion! Shotgun: This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range increment when firing a bullet (often called a slug). Bullet, Adamantine: These expensive bullets are crafted from adamantine. A pistol uses either a bullet and a singe dose of black powder or an alchemical cartridge as ammunition. It has the look, feel and weight of a higher-caliber revolver, allowing you to gain proficiency while using relatively inexpensive .22 ammo. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. This sight can be attached to a single two-handed firearm. Salt Shot Cartridge: This mix of black powder and rock salt can only be loaded into a blunderbuss, a dragon pistol, or other scatter weapon. This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. Those who wield guns have a number of options when it comes to loading their weapons, and often need gunsmith's kits to provide proper care and upkeep for their firearms. Capacity: A firearm's capacity is the number of shots it can hold at one time. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. This ability protects the cartridge's contents as it is being loaded and creates a residual bubble of air that surrounds the firearm, further protecting the ammunition and allowing the firearm with this ammunition to be fired in an airless environment. The Browning gun had a stoppage about halfway through the first test that was found to be caused by a tiny piece of bullet jacket metal getting wedged between the top barrel lugs and the corresponding cut in the slide. Slot none (see below); Price 2,000 gp; Weight 1 lb. Any creature within this burst (including the firearm's wielder) takes damage as if it had been hit by the weapon—a DC 12 Reflex save halves this damage. Requirements Craft Magic Arms and Armor, greater heroism, creator must be a grit user. Firearm ammunition cannot be treated with poison, unless you are using a pitted bullet. An animated slate spider will never willingly leave space of its animator. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. Musket, Double-Barreled: This musket has two parallel barrels; each barrel can be shot independently as separate attacks, or both can be fired at once as a standard action (the attack action). Guns are not strangers to fantasy. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. A wooden stock partially encases the barrel, allowing the wielder to hold it under his arm with relative ease when carrying it. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. It deals nonlethal instead of lethal damage, and increases the misfire value by 1. A further misfire does not cause advanced firearms to explode. While it has the broken condition, it suffers the normal disadvantages that broken weapons do, and its misfire value increases by 4 unless the wielder has gun training in the particular type of firearm. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. If you are not proficient with the firearm, a –4 nonproficiency penalty also applies. Firearms are further divided into one-handed, two-handed, and siege firearms. A reliable firearm is enchanted so that it is less likely to jam than other firearms. Range and Penetration: Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range. The following are broad categories of firearm rarity and the rules that govern them. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. Aura moderate transmutation; CL 8th; Price +1 bonus. It's 300 on top of the cost of the item for masterwork. All other creatures treat her gun as if it had the broken condition. In most cases, a Large or larger creature can use a siege firearm as a two-handed firearm, but the creature takes a –4 penalty for using it this way because of its awkwardness. Sharae of the River : May 25, 2017, 03:57 pm: He took the Rapid Shot feat at 3rd level and I, as well as all the other players, are having a hard time figuring out just how that would work. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. This made firearms excellent storytelling devi… Heroes like Burroughs's John Carter or Howard's Solomon Kane carried pistols alongside their swords, and it's hard to imagine a pirate ship without cannons blazing. If an early firearm has multiple barrels, each barrel must be loaded separately. Her starting weapon is battered, and only she knows how to use it properly. It deals half damage to those hit by a cone attack made with this weapon, but any creature hit by the shot must succeed at a DC 15 Reflex saving throw or become entangled for 2d4 rounds. Blunderbuss: This weapon fires pellets or a bullet from its trumpet-shaped barrel, making it an effective fowling weapon or close-fighting personal defense weapon. Of cookies has no chance of misfiring small, simple, single-shot firearm.Its small makes. 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